[update] 实时笔锋支持,更新README.md
This commit is contained in:
parent
73d2e7049d
commit
a6775bd324
4
.gitignore
vendored
4
.gitignore
vendored
@ -8,5 +8,9 @@
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/InkCanvasForClass.PowerPoint.InteropHelper/bin
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/InkCanvasForClass.PowerPoint.Vsto/obj
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/InkCanvasForClass.PowerPoint.Vsto/bin
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/InkCanvasForClass.IccInkCanvas/obj
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/InkCanvasForClass.IccInkCanvas/bin
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/InkCanvasForClass.IccInkCanvas.Demo/obj
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/InkCanvasForClass.IccInkCanvas.Demo/bin
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/.vs
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/.idea
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InkCanvasForClass.PowerPoint.VstoPlugin", "InkCanvasForClass.PowerPoint.VstoPlugin\InkCanvasForClass.PowerPoint.VstoPlugin.csproj", "{8C593467-E54D-4FA7-881C-78F3CC48A867}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InkCanvasForClass.IccInkCanvas", "InkCanvasForClass.IccInkCanvas\InkCanvasForClass.IccInkCanvas.csproj", "{43929D8F-5630-4786-B75D-E203EA3E992F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "InkCanvasForClass.IccInkCanvas.Demo", "InkCanvasForClass.IccInkCanvas.Demo\InkCanvasForClass.IccInkCanvas.Demo.csproj", "{94E97F70-CACD-453B-8114-08DFFDDA5A46}"
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@ -182,6 +186,66 @@ Global
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{43929D8F-5630-4786-B75D-E203EA3E992F}.x86 Debug|x64.Build.0 = Debug|Any CPU
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{43929D8F-5630-4786-B75D-E203EA3E992F}.x86 Debug|x86.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Debug|ARM64.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Debug|x64.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|Any CPU.Build.0 = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|ARM.Build.0 = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|ARM64.Build.0 = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|x64.ActiveCfg = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|x64.Build.0 = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|x86.ActiveCfg = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.Release|x86.Build.0 = Release|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|Any CPU.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|ARM.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|ARM.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|ARM64.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|ARM64.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|x64.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|x64.Build.0 = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|x86.ActiveCfg = Debug|Any CPU
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{94E97F70-CACD-453B-8114-08DFFDDA5A46}.x86 Debug|x86.Build.0 = Debug|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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|
6
InkCanvasForClass.IccInkCanvas.Demo/App.config
Normal file
6
InkCanvasForClass.IccInkCanvas.Demo/App.config
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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||||
</startup>
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</configuration>
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9
InkCanvasForClass.IccInkCanvas.Demo/App.xaml
Normal file
9
InkCanvasForClass.IccInkCanvas.Demo/App.xaml
Normal file
@ -0,0 +1,9 @@
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<Application x:Class="InkCanvasForClass.IccInkCanvas.Demo.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:InkCanvasForClass.IccInkCanvas.Demo"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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InkCanvasForClass.IccInkCanvas.Demo/App.xaml.cs
Normal file
15
InkCanvasForClass.IccInkCanvas.Demo/App.xaml.cs
Normal file
@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace InkCanvasForClass.IccInkCanvas.Demo {
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/// <summary>
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/// App.xaml 的交互逻辑
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/// </summary>
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public partial class App : Application {
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}
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}
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@ -0,0 +1,98 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{94E97F70-CACD-453B-8114-08DFFDDA5A46}</ProjectGuid>
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||||
<OutputType>WinExe</OutputType>
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<RootNamespace>InkCanvasForClass.IccInkCanvas.Demo</RootNamespace>
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<AssemblyName>InkCanvasForClass.IccInkCanvas.Demo</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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12
InkCanvasForClass.IccInkCanvas.Demo/MainWindow.xaml
Normal file
12
InkCanvasForClass.IccInkCanvas.Demo/MainWindow.xaml
Normal file
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<Window x:Class="InkCanvasForClass.IccInkCanvas.Demo.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:InkCanvasForClass.IccInkCanvas.Demo"
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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</Grid>
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</Window>
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25
InkCanvasForClass.IccInkCanvas.Demo/MainWindow.xaml.cs
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25
InkCanvasForClass.IccInkCanvas.Demo/MainWindow.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace InkCanvasForClass.IccInkCanvas.Demo {
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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public partial class MainWindow : Window {
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public MainWindow() {
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InitializeComponent();
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}
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}
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}
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@ -0,0 +1,55 @@
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using System.Reflection;
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||||
using System.Resources;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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||||
using System.Windows;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
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||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("InkCanvasForClass.IccInkCanvas.Demo")]
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||||
[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("InkCanvasForClass.IccInkCanvas.Demo")]
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[assembly: AssemblyCopyright("Copyright © 2024")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
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||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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||||
//请将此类型的 ComVisible 特性设置为 true。
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||||
[assembly: ComVisible(false)]
|
||||
|
||||
//若要开始生成可本地化的应用程序,请设置
|
||||
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
|
||||
//在 <PropertyGroup> 中。例如,如果你使用的是美国英语。
|
||||
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
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||||
//对以下 NeutralResourceLanguage 特性的注释。 更新
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||||
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //主题特定资源词典所处位置
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||||
//(未在页面中找到资源时使用,
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||||
//或应用程序资源字典中找到时使用)
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||||
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
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||||
//、应用程序或任何主题专用资源字典中找到时使用)
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||||
)]
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||||
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
62
InkCanvasForClass.IccInkCanvas.Demo/Properties/Resources.Designer.cs
generated
Normal file
62
InkCanvasForClass.IccInkCanvas.Demo/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InkCanvasForClass.IccInkCanvas.Demo.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if ((resourceMan == null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InkCanvasForClass.IccInkCanvas.Demo.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
InkCanvasForClass.IccInkCanvas.Demo/Properties/Resources.resx
Normal file
117
InkCanvasForClass.IccInkCanvas.Demo/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
InkCanvasForClass.IccInkCanvas.Demo/Properties/Settings.Designer.cs
generated
Normal file
26
InkCanvasForClass.IccInkCanvas.Demo/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InkCanvasForClass.IccInkCanvas.Demo.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
12
InkCanvasForClass.IccInkCanvas/IccInkCanvas.xaml
Normal file
12
InkCanvasForClass.IccInkCanvas/IccInkCanvas.xaml
Normal file
@ -0,0 +1,12 @@
|
||||
<UserControl x:Class="InkCanvasForClass.IccInkCanvas.IccInkCanvas"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:InkCanvasForClass.IccInkCanvas"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800">
|
||||
<Grid>
|
||||
|
||||
</Grid>
|
||||
</UserControl>
|
25
InkCanvasForClass.IccInkCanvas/IccInkCanvas.xaml.cs
Normal file
25
InkCanvasForClass.IccInkCanvas/IccInkCanvas.xaml.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace InkCanvasForClass.IccInkCanvas {
|
||||
/// <summary>
|
||||
/// IccInkCanvas.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class IccInkCanvas : UserControl {
|
||||
public IccInkCanvas() {
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{43929D8F-5630-4786-B75D-E203EA3E992F}</ProjectGuid>
|
||||
<OutputType>library</OutputType>
|
||||
<RootNamespace>InkCanvasForClass.IccInkCanvas</RootNamespace>
|
||||
<AssemblyName>InkCanvasForClass.IccInkCanvas</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="IccInkCanvas.xaml.cs">
|
||||
<DependentUpon>IccInkCanvas.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="IccInkCanvas.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
55
InkCanvasForClass.IccInkCanvas/Properties/AssemblyInfo.cs
Normal file
55
InkCanvasForClass.IccInkCanvas/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("InkCanvasForClass.IccInkCanvas")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("InkCanvasForClass.IccInkCanvas")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//若要开始生成可本地化的应用程序,请设置
|
||||
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
|
||||
//在 <PropertyGroup> 中。例如,如果你使用的是美国英语。
|
||||
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
|
||||
//对以下 NeutralResourceLanguage 特性的注释。 更新
|
||||
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly:ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//或应用程序资源字典中找到时使用)
|
||||
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
|
||||
//(未在页面中找到资源时使用,
|
||||
//、应用程序或任何主题专用资源字典中找到时使用)
|
||||
)]
|
||||
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
62
InkCanvasForClass.IccInkCanvas/Properties/Resources.Designer.cs
generated
Normal file
62
InkCanvasForClass.IccInkCanvas/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InkCanvasForClass.IccInkCanvas.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if ((resourceMan == null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("InkCanvasForClass.IccInkCanvas.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
InkCanvasForClass.IccInkCanvas/Properties/Resources.resx
Normal file
117
InkCanvasForClass.IccInkCanvas/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
InkCanvasForClass.IccInkCanvas/Properties/Settings.Designer.cs
generated
Normal file
30
InkCanvasForClass.IccInkCanvas/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace InkCanvasForClass.IccInkCanvas.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@ -2,11 +2,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Ink;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Input.StylusPlugIns;
|
||||
using System.Windows.Media;
|
||||
using iNKORE.UI.WPF.Helpers;
|
||||
|
||||
@ -123,8 +125,104 @@ namespace Ink_Canvas {
|
||||
}
|
||||
}
|
||||
|
||||
class CustomDynamicRenderer : DynamicRenderer {
|
||||
|
||||
private Point prevPoint;
|
||||
|
||||
private List<StylusPoint> pointsList = new List<StylusPoint>();
|
||||
|
||||
private void ClearPointsList() {
|
||||
pointsList.Clear();
|
||||
}
|
||||
|
||||
private void PushPoint(StylusPoint point) {
|
||||
pointsList.Add(point);
|
||||
if (pointsList.Count > 15) {
|
||||
pointsList.RemoveRange(0,pointsList.Count - 15);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnStylusDown(RawStylusInput rawStylusInput) {
|
||||
prevPoint = new Point(double.NegativeInfinity, double.NegativeInfinity);
|
||||
ClearPointsList();
|
||||
var pts = rawStylusInput.GetStylusPoints();
|
||||
if (pts.Count == 1) {
|
||||
PushPoint(pts.Single());
|
||||
} else if (pts.Count > 1) {
|
||||
PushPoint(pts[pts.Count-1]);
|
||||
}
|
||||
Trace.WriteLine(pointsList.Count);
|
||||
base.OnStylusDown(rawStylusInput);
|
||||
}
|
||||
|
||||
protected override void OnStylusMove(RawStylusInput rawStylusInput) {
|
||||
base.OnStylusMove(rawStylusInput);
|
||||
var pts = rawStylusInput.GetStylusPoints();
|
||||
if (pts.Count == 1) {
|
||||
PushPoint(pts.Single());
|
||||
} else if (pts.Count > 1) {
|
||||
PushPoint(pts[pts.Count-1]);
|
||||
}
|
||||
Trace.WriteLine(pointsList.Count);
|
||||
}
|
||||
|
||||
protected override void OnDraw(DrawingContext drawingContext,
|
||||
StylusPointCollection stylusPoints,
|
||||
Geometry geometry, Brush fillBrush) {
|
||||
try {
|
||||
var sp = new StylusPointCollection();
|
||||
var n = pointsList.Count - 1;
|
||||
var pressure = 0.1;
|
||||
var x = 10;
|
||||
if (n == 1) return;
|
||||
if (n >= x) {
|
||||
for (var i = 0; i < n - x; i++) {
|
||||
var point = new StylusPoint();
|
||||
|
||||
point.PressureFactor = (float)0.5;
|
||||
point.X = pointsList[i].X;
|
||||
point.Y = pointsList[i].Y;
|
||||
sp.Add(point);
|
||||
}
|
||||
|
||||
for (var i = n - x; i <= n; i++) {
|
||||
var point = new StylusPoint();
|
||||
|
||||
point.PressureFactor = (float)((0.5 - pressure) * (n - i) / x + pressure);
|
||||
point.X = pointsList[i].X;
|
||||
point.Y = pointsList[i].Y;
|
||||
sp.Add(point);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i <= n; i++) {
|
||||
var point = new StylusPoint();
|
||||
|
||||
point.PressureFactor = (float)(0.4 * (n - i) / n + pressure);
|
||||
point.X = pointsList[i].X;
|
||||
point.Y = pointsList[i].Y;
|
||||
sp.Add(point);
|
||||
}
|
||||
}
|
||||
|
||||
var da = DrawingAttributes.Clone();
|
||||
da.Width *= 0.75;
|
||||
da.Height *= 0.75;
|
||||
var stk = new Stroke(sp,da);
|
||||
stk.Draw(drawingContext);
|
||||
}
|
||||
catch { }
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class IccInkCanvas : InkCanvas {
|
||||
|
||||
CustomDynamicRenderer customDynamicRenderer = new CustomDynamicRenderer();
|
||||
|
||||
public IccInkCanvas() {
|
||||
DynamicRenderer = customDynamicRenderer;
|
||||
|
||||
// 通过反射移除InkCanvas自带的默认 Delete按键事件
|
||||
var commandBindingsField =
|
||||
typeof(CommandManager).GetField("_classCommandBindings", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
|
14
README.md
14
README.md
@ -157,16 +157,22 @@ ICC 可以支持 WPS,但目前无法同时支持 MSOffice 和 WPS。若要启
|
||||
## 子项目
|
||||
|
||||
**`InkCanvasForClass.IACoreHelper`** <br/>
|
||||
该项目实现了基于 .NET Framework 4.7.2 和 x86 运行环境的墨迹识别库 IACore 的封装
|
||||
该项目实现了基于 .NET Framework 4.7.2 和 x86 运行环境的墨迹识别库 IACore 的封装。
|
||||
|
||||
**`InkCanvasForClass.PowerPoint.InteropHelper`** <br/>
|
||||
该项目将 ICC 的 PPT 适配功能给单独提取了出来,并下方 ZPH 的部分功能到本项目上面
|
||||
该项目将 ICC 的 PPT 适配功能给单独提取了出来,并下放 ZPH 的部分功能到本项目上面。
|
||||
|
||||
**`InkCanvasForClass.PowerPoint.Vsto`** <br/>
|
||||
该项目实现了 ICC 对 PPT 的 VSTO 插件支持,可以缓解 Office 和 WPS 共存导致的 COM 接口被占用的问题(或者其他任何有关 COM 接口的疑难杂症,只要软件正常,文档不是被保护文档或兼容模式或只读文档,VSTO都能行)
|
||||
该项目实现了 ICC 对 PPT 的 VSTO 插件支持,可以缓解 Office 和 WPS 共存导致的 COM 接口被占用的问题(或者其他任何有关 COM 接口的疑难杂症,只要软件正常,文档不是被保护文档或兼容模式或只读文档,VSTO都能行)。
|
||||
|
||||
**`InkCanvasForClassX`** <br/>
|
||||
该项目已废弃,皆在重写 ICC(💀bro以为自己能够摆脱 IC 的💩山)
|
||||
该项目已废弃,皆在重写 ICC(💀bro以为自己能够摆脱 IC 的💩山)。
|
||||
|
||||
**`InkCanvasForClass.IccInkCanvas`** <br/>
|
||||
该项目将 ICC 魔改的 InkCanvas 控件给提取了出来,方便控件重用,减少 ICC 主程序代码量。封装选择V2、橡皮V2、实时笔锋、白板多页面管理、漫游管理、快捷键重写以及其他魔改。
|
||||
|
||||
**`InkCanvasForClass.IccInkCanvas.Demo`** <br/>
|
||||
IccInkCanvas 的 Demo 测试。
|
||||
|
||||
## 开源许可
|
||||
|
||||
|
@ -0,0 +1,7 @@
|
||||
# SegmentedButtons
|
||||
|
||||
## 定义
|
||||
|
||||
命名空间:`Ink_Canvas.Components`
|
||||
|
||||
SegmentedButtons 提供了一组无单选框的按钮可供用户单选,并在选中时触发事件。
|
Loading…
Reference in New Issue
Block a user