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25
Ink Canvas.sln
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25
Ink Canvas.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29806.167
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ink Canvas", "Ink Canvas\Ink Canvas.csproj", "{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {89B9DD11-110D-428C-AB08-859B7F4B4E19}
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EndGlobalSection
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EndGlobal
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6
Ink Canvas/App.config
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6
Ink Canvas/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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9
Ink Canvas/App.xaml
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9
Ink Canvas/App.xaml
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<Application x:Class="Ink_Canvas.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:Ink_Canvas"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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17
Ink Canvas/App.xaml.cs
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17
Ink Canvas/App.xaml.cs
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Ink_Canvas
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{
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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}
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}
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88
Ink Canvas/Hotkey.cs
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88
Ink Canvas/Hotkey.cs
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Interop;
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namespace Ink_Canvas
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{
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static class Hotkey
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{
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#region 系统api
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool RegisterHotKey(IntPtr hWnd, int id, HotkeyModifiers fsModifiers, uint vk);
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[DllImport("user32.dll")]
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static extern bool UnregisterHotKey(IntPtr hWnd, int id);
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#endregion
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/// <summary>
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/// 注册快捷键
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/// </summary>
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/// <param name="window">持有快捷键窗口</param>
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/// <param name="fsModifiers">组合键</param>
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/// <param name="key">快捷键</param>
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/// <param name="callBack">回调函数</param>
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public static bool Regist(Window window, HotkeyModifiers fsModifiers, Key key, HotKeyCallBackHanlder callBack)
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{
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var hwnd = new WindowInteropHelper(window).Handle;
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var _hwndSource = HwndSource.FromHwnd(hwnd);
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if (keyid == 10)
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{
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_hwndSource.AddHook(WndProc);
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}
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int id = keyid++;
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var vk = KeyInterop.VirtualKeyFromKey(key);
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if (!RegisterHotKey(hwnd, id, fsModifiers, (uint)vk))
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{
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//throw new Exception("regist hotkey fail.");
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return false;
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}
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keymap[id] = callBack;
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return true;
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}
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/// <summary>
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/// 快捷键消息处理
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/// </summary>
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static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
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{
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if (msg == WM_HOTKEY)
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{
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int id = wParam.ToInt32();
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if (keymap.TryGetValue(id, out var callback))
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{
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callback();
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}
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}
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return IntPtr.Zero;
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}
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/// <summary>
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/// 注销快捷键
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/// </summary>
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/// <param name="hWnd">持有快捷键窗口的句柄</param>
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/// <param name="callBack">回调函数</param>
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public static void UnRegist(IntPtr hWnd, HotKeyCallBackHanlder callBack)
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{
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foreach (KeyValuePair<int, HotKeyCallBackHanlder> var in keymap)
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{
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if (var.Value == callBack)
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UnregisterHotKey(hWnd, var.Key);
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}
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}
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const int WM_HOTKEY = 0x312;
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static int keyid = 10;
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static Dictionary<int, HotKeyCallBackHanlder> keymap = new Dictionary<int, HotKeyCallBackHanlder>();
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public delegate void HotKeyCallBackHanlder();
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}
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}
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99
Ink Canvas/Ink Canvas.csproj
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99
Ink Canvas/Ink Canvas.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8D0EDFC7-F974-4571-BC49-6F3A6653FE81}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Ink_Canvas</RootNamespace>
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<AssemblyName>Ink Canvas</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Hotkey.cs" />
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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26
Ink Canvas/MainWindow.xaml
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26
Ink Canvas/MainWindow.xaml
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<Window x:Class="Ink_Canvas.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" Topmost="True"
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xmlns:local="clr-namespace:Ink_Canvas" AllowsTransparency="True" WindowStyle="None" ResizeMode="NoResize"
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mc:Ignorable="d" WindowState="Maximized" Loaded="Window_Loaded" Background="Transparent" ShowInTaskbar="False"
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Title="MainWindow" Height="450" Width="800">
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<!--资源中添加命令-->
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<Window.Resources>
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<RoutedUICommand x:Key="back_HotKey_Command" Text=" "/>
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</Window.Resources>
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<!--输入命令绑定-->
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<Window.InputBindings>
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<KeyBinding Modifiers="Ctrl" Key="Z" Command="{StaticResource back_HotKey_Command}"/>
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</Window.InputBindings>
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<!--命令执行方法绑定-->
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<Window.CommandBindings>
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<CommandBinding Command="{StaticResource back_HotKey_Command}"
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CanExecute="CommandBinding_CanExecute"
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Executed="back_HotKey"/>
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</Window.CommandBindings>
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<Grid x:Name="Main_Grid" Background="#01FFFFFF">
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<InkCanvas Name="inkCanvas" Background="Transparent"></InkCanvas>
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</Grid>
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</Window>
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142
Ink Canvas/MainWindow.xaml.cs
Normal file
142
Ink Canvas/MainWindow.xaml.cs
Normal file
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using System;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace Ink_Canvas
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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public MainWindow()
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{
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InitializeComponent();
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}
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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Close();
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}
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Color Ink_DefaultColor = Colors.Red;
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DrawingAttributes drawingAttributes;
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private void loadPenCanvas()
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{
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try
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{
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drawingAttributes = new DrawingAttributes();
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inkCanvas.DefaultDrawingAttributes = drawingAttributes;
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drawingAttributes.Color = Ink_DefaultColor;
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drawingAttributes.Height = 3;
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drawingAttributes.Width = 3;
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inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
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||||
}
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catch { }
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||||
}
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private void CommandBinding_CanExecute(object sender, CanExecuteRoutedEventArgs e)
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{
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e.CanExecute = true;
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||||
}
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||||
bool isInkCanvasVisible = true;
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private void Window_Loaded(object sender, RoutedEventArgs e)
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{
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string failedHotKeys = "";
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if (Hotkey.Regist(this, HotkeyModifiers.MOD_ALT, Key.D1, () =>
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||||
{
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||||
if (isInkCanvasVisible)
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||||
{
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||||
Main_Grid.Visibility = Visibility.Hidden;
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||||
isInkCanvasVisible = false;
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||||
//inkCanvas.Strokes.Clear();
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||||
}
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else
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{
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||||
Main_Grid.Visibility = Visibility.Visible;
|
||||
isInkCanvasVisible = true;
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||||
inkCanvas.Strokes.Clear();
|
||||
}
|
||||
}) == false)
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||||
{
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||||
failedHotKeys += Environment.NewLine + "Alt + 1";
|
||||
}
|
||||
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||||
if (Hotkey.Regist(this, HotkeyModifiers.MOD_ALT, Key.D2, () =>
|
||||
{
|
||||
if (isInkCanvasVisible)
|
||||
{
|
||||
Main_Grid.Visibility = Visibility.Hidden;
|
||||
isInkCanvasVisible = false;
|
||||
//inkCanvas.Strokes.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
Main_Grid.Visibility = Visibility.Visible;
|
||||
isInkCanvasVisible = true;
|
||||
//inkCanvas.Strokes.Clear();
|
||||
}
|
||||
}) == false)
|
||||
{
|
||||
failedHotKeys += Environment.NewLine + "Alt + 2";
|
||||
}
|
||||
|
||||
if (Hotkey.Regist(this, HotkeyModifiers.MOD_ALT, Key.D3, () =>
|
||||
{
|
||||
if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink)
|
||||
{
|
||||
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
|
||||
}
|
||||
else
|
||||
{
|
||||
inkCanvas.EditingMode = InkCanvasEditingMode.EraseByStroke;
|
||||
}
|
||||
}) == false)
|
||||
{
|
||||
failedHotKeys += Environment.NewLine + "Alt + 3";
|
||||
}
|
||||
|
||||
if (Hotkey.Regist(this, HotkeyModifiers.MOD_ALT, Key.D4, () =>
|
||||
{
|
||||
Close();
|
||||
}) == false)
|
||||
{
|
||||
failedHotKeys += Environment.NewLine + "Alt + 4";
|
||||
}
|
||||
|
||||
loadPenCanvas();
|
||||
}
|
||||
|
||||
private void back_HotKey(object sender, ExecutedRoutedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
inkCanvas.Strokes.Remove(inkCanvas.Strokes[inkCanvas.Strokes.Count - 1]);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
enum HotkeyModifiers
|
||||
{
|
||||
MOD_ALT = 0x1,
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||||
MOD_CONTROL = 0x2,
|
||||
MOD_SHIFT = 0x4,
|
||||
MOD_WIN = 0x8
|
||||
}
|
||||
|
||||
}
|
55
Ink Canvas/Properties/AssemblyInfo.cs
Normal file
55
Ink Canvas/Properties/AssemblyInfo.cs
Normal file
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|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Ink Canvas")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Ink Canvas")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Ink Canvas/Properties/Resources.Designer.cs
generated
Normal file
71
Ink Canvas/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Ink_Canvas.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ink_Canvas.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Ink Canvas/Properties/Resources.resx
Normal file
117
Ink Canvas/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Ink Canvas/Properties/Settings.Designer.cs
generated
Normal file
30
Ink Canvas/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Ink_Canvas.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Ink Canvas/Properties/Settings.settings
Normal file
7
Ink Canvas/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in New Issue
Block a user