546 lines
33 KiB
C#
546 lines
33 KiB
C#
using Ink_Canvas.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using Point = System.Windows.Point;
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namespace Ink_Canvas {
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public partial class MainWindow : Window {
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StrokeCollection newStrokes = new StrokeCollection();
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List<Circle> circles = new List<Circle>();
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//此函数中的所有代码版权所有 WXRIW,在其他项目中使用前必须提前联系(wxriw@outlook.com),谢谢!
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private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) {
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if (Settings.Canvas.FitToCurve==true)
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{
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drawingAttributes.FitToCurve = false;
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}
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try {
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inkCanvas.Opacity = 1;
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if (Settings.InkToShape.IsInkToShapeEnabled && !Environment.Is64BitProcess) {
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void InkToShapeProcess() {
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try {
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newStrokes.Add(e.Stroke);
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if (newStrokes.Count > 4) newStrokes.RemoveAt(0);
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for (int i = 0; i < newStrokes.Count; i++) {
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if (!inkCanvas.Strokes.Contains(newStrokes[i])) newStrokes.RemoveAt(i--);
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}
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for (int i = 0; i < circles.Count; i++) {
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if (!inkCanvas.Strokes.Contains(circles[i].Stroke)) circles.RemoveAt(i);
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}
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var strokeReco = new StrokeCollection();
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var result = InkRecognizeHelper.RecognizeShape(newStrokes);
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for (int i = newStrokes.Count - 1; i >= 0; i--) {
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strokeReco.Add(newStrokes[i]);
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var newResult = InkRecognizeHelper.RecognizeShape(strokeReco);
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if (newResult.InkDrawingNode.GetShapeName() == "Circle" || newResult.InkDrawingNode.GetShapeName() == "Ellipse") {
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result = newResult;
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break;
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}
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//Label.Visibility = Visibility.Visible;
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//Label.Content = circles.Count.ToString() + "\n" + newResult.InkDrawingNode.GetShapeName();
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}
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if (result.InkDrawingNode.GetShapeName() == "Circle" && Settings.InkToShape.IsInkToShapeRounded == true) {
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var shape = result.InkDrawingNode.GetShape();
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if (shape.Width > 75) {
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foreach (Circle circle in circles) {
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//判断是否画同心圆
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if (Math.Abs(result.Centroid.X - circle.Centroid.X) / shape.Width < 0.12 &&
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Math.Abs(result.Centroid.Y - circle.Centroid.Y) / shape.Width < 0.12) {
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result.Centroid = circle.Centroid;
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break;
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} else {
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double d = (result.Centroid.X - circle.Centroid.X) * (result.Centroid.X - circle.Centroid.X) +
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(result.Centroid.Y - circle.Centroid.Y) * (result.Centroid.Y - circle.Centroid.Y);
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d = Math.Sqrt(d);
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//判断是否画外切圆
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double x = shape.Width / 2.0 + circle.R - d;
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if (Math.Abs(x) / shape.Width < 0.1) {
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double sinTheta = (result.Centroid.Y - circle.Centroid.Y) / d;
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double cosTheta = (result.Centroid.X - circle.Centroid.X) / d;
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double newX = result.Centroid.X + x * cosTheta;
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double newY = result.Centroid.Y + x * sinTheta;
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result.Centroid = new Point(newX, newY);
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}
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//判断是否画外切圆
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x = Math.Abs(circle.R - shape.Width / 2.0) - d;
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if (Math.Abs(x) / shape.Width < 0.1) {
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double sinTheta = (result.Centroid.Y - circle.Centroid.Y) / d;
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double cosTheta = (result.Centroid.X - circle.Centroid.X) / d;
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double newX = result.Centroid.X + x * cosTheta;
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double newY = result.Centroid.Y + x * sinTheta;
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result.Centroid = new Point(newX, newY);
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}
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}
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}
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Point iniP = new Point(result.Centroid.X - shape.Width / 2, result.Centroid.Y - shape.Height / 2);
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Point endP = new Point(result.Centroid.X + shape.Width / 2, result.Centroid.Y + shape.Height / 2);
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var pointList = GenerateEllipseGeometry(iniP, endP);
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var point = new StylusPointCollection(pointList);
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var stroke = new Stroke(point) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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circles.Add(new Circle(result.Centroid, shape.Width / 2.0, stroke));
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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inkCanvas.Strokes.Add(stroke);
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_currentCommitType = CommitReason.UserInput;
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newStrokes = new StrokeCollection();
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}
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} else if (result.InkDrawingNode.GetShapeName().Contains("Ellipse") && Settings.InkToShape.IsInkToShapeRounded == true) {
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var shape = result.InkDrawingNode.GetShape();
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//var shape1 = result.InkDrawingNode.GetShape();
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//shape1.Fill = Brushes.Gray;
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//Canvas.Children.Add(shape1);
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var p = result.InkDrawingNode.HotPoints;
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double a = GetDistance(p[0], p[2]) / 2; //长半轴
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double b = GetDistance(p[1], p[3]) / 2; //短半轴
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if (a < b) {
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double t = a;
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a = b;
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b = t;
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}
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result.Centroid = new Point((p[0].X + p[2].X) / 2, (p[0].Y + p[2].Y) / 2);
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bool needRotation = true;
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if (shape.Width > 75 || shape.Height > 75 && p.Count == 4) {
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Point iniP = new Point(result.Centroid.X - shape.Width / 2, result.Centroid.Y - shape.Height / 2);
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Point endP = new Point(result.Centroid.X + shape.Width / 2, result.Centroid.Y + shape.Height / 2);
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foreach (Circle circle in circles) {
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//判断是否画同心椭圆
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if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2 &&
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Math.Abs(result.Centroid.Y - circle.Centroid.Y) / a < 0.2) {
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result.Centroid = circle.Centroid;
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iniP = new Point(result.Centroid.X - shape.Width / 2, result.Centroid.Y - shape.Height / 2);
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endP = new Point(result.Centroid.X + shape.Width / 2, result.Centroid.Y + shape.Height / 2);
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//再判断是否与圆相切
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if (Math.Abs(a - circle.R) / a < 0.2) {
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if (shape.Width >= shape.Height) {
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iniP.X = result.Centroid.X - circle.R;
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endP.X = result.Centroid.X + circle.R;
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iniP.Y = result.Centroid.Y - b;
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endP.Y = result.Centroid.Y + b;
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} else {
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iniP.Y = result.Centroid.Y - circle.R;
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endP.Y = result.Centroid.Y + circle.R;
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iniP.X = result.Centroid.X - a;
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endP.X = result.Centroid.X + a;
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}
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}
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break;
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} else if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2) {
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double sinTheta = Math.Abs(circle.Centroid.Y - result.Centroid.Y) / circle.R;
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double cosTheta = Math.Sqrt(1 - sinTheta * sinTheta);
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double newA = circle.R * cosTheta;
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if (circle.R * sinTheta / circle.R < 0.9 && a / b > 2 && Math.Abs(newA - a) / newA < 0.3) {
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iniP.X = circle.Centroid.X - newA;
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endP.X = circle.Centroid.X + newA;
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iniP.Y = result.Centroid.Y - newA / 5;
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endP.Y = result.Centroid.Y + newA / 5;
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double topB = endP.Y - iniP.Y;
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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newStrokes = new StrokeCollection();
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var _pointList = GenerateEllipseGeometry(iniP, endP, false, true);
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var _point = new StylusPointCollection(_pointList);
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var _stroke = new Stroke(_point) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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var _dashedLineStroke = GenerateDashedLineEllipseStrokeCollection(iniP, endP, true, false);
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StrokeCollection strokes = new StrokeCollection()
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{
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_stroke,
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_dashedLineStroke
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};
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inkCanvas.Strokes.Add(strokes);
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_currentCommitType = CommitReason.UserInput;
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return;
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}
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} else if (Math.Abs(result.Centroid.Y - circle.Centroid.Y) / a < 0.2) {
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double cosTheta = Math.Abs(circle.Centroid.X - result.Centroid.X) / circle.R;
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double sinTheta = Math.Sqrt(1 - cosTheta * cosTheta);
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double newA = circle.R * sinTheta;
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if (circle.R * sinTheta / circle.R < 0.9 && a / b > 2 && Math.Abs(newA - a) / newA < 0.3) {
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iniP.X = result.Centroid.X - newA / 5;
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endP.X = result.Centroid.X + newA / 5;
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iniP.Y = circle.Centroid.Y - newA;
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endP.Y = circle.Centroid.Y + newA;
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needRotation = false;
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}
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}
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}
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//纠正垂直与水平关系
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var newPoints = FixPointsDirection(p[0], p[2]);
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p[0] = newPoints[0];
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p[2] = newPoints[1];
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newPoints = FixPointsDirection(p[1], p[3]);
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p[1] = newPoints[0];
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p[3] = newPoints[1];
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var pointList = GenerateEllipseGeometry(iniP, endP);
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var point = new StylusPointCollection(pointList);
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var stroke = new Stroke(point) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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if (needRotation) {
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Matrix m = new Matrix();
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FrameworkElement fe = e.Source as FrameworkElement;
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double tanTheta = (p[2].Y - p[0].Y) / (p[2].X - p[0].X);
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double theta = Math.Atan(tanTheta);
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m.RotateAt(theta * 180.0 / Math.PI, result.Centroid.X, result.Centroid.Y);
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stroke.Transform(m, false);
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}
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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inkCanvas.Strokes.Add(stroke);
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_currentCommitType = CommitReason.UserInput;
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GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
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newStrokes = new StrokeCollection();
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}
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} else if (result.InkDrawingNode.GetShapeName().Contains("Triangle") && Settings.InkToShape.IsInkToShapeTriangle==true) {
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var shape = result.InkDrawingNode.GetShape();
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var p = result.InkDrawingNode.HotPoints;
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if ((Math.Max(Math.Max(p[0].X, p[1].X), p[2].X) - Math.Min(Math.Min(p[0].X, p[1].X), p[2].X) >= 100 ||
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Math.Max(Math.Max(p[0].Y, p[1].Y), p[2].Y) - Math.Min(Math.Min(p[0].Y, p[1].Y), p[2].Y) >= 100) && result.InkDrawingNode.HotPoints.Count == 3)
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{
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//纠正垂直与水平关系
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var newPoints = FixPointsDirection(p[0], p[1]);
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p[0] = newPoints[0];
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p[1] = newPoints[1];
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newPoints = FixPointsDirection(p[0], p[2]);
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p[0] = newPoints[0];
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p[2] = newPoints[1];
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newPoints = FixPointsDirection(p[1], p[2]);
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p[1] = newPoints[0];
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p[2] = newPoints[1];
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var pointList = p.ToList();
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//pointList.Add(p[0]);
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var point = new StylusPointCollection(pointList);
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var stroke = new Stroke(GenerateFakePressureTriangle(point))
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{
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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inkCanvas.Strokes.Add(stroke);
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_currentCommitType = CommitReason.UserInput;
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GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
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newStrokes = new StrokeCollection();
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}
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} else if ((result.InkDrawingNode.GetShapeName().Contains("Rectangle") ||
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result.InkDrawingNode.GetShapeName().Contains("Diamond") ||
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result.InkDrawingNode.GetShapeName().Contains("Parallelogram") ||
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result.InkDrawingNode.GetShapeName().Contains("Square")) && Settings.InkToShape.IsInkToShapeRectangle == true) {
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var shape = result.InkDrawingNode.GetShape();
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var p = result.InkDrawingNode.HotPoints;
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if ((Math.Max(Math.Max(Math.Max(p[0].X, p[1].X), p[2].X), p[3].X) - Math.Min(Math.Min(Math.Min(p[0].X, p[1].X), p[2].X), p[3].X) >= 100 ||
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Math.Max(Math.Max(Math.Max(p[0].Y, p[1].Y), p[2].Y), p[3].Y) - Math.Min(Math.Min(Math.Min(p[0].Y, p[1].Y), p[2].Y), p[3].Y) >= 100) && result.InkDrawingNode.HotPoints.Count == 4) {
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//纠正垂直与水平关系
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var newPoints = FixPointsDirection(p[0], p[1]);
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p[0] = newPoints[0];
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p[1] = newPoints[1];
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newPoints = FixPointsDirection(p[1], p[2]);
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p[1] = newPoints[0];
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p[2] = newPoints[1];
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newPoints = FixPointsDirection(p[2], p[3]);
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p[2] = newPoints[0];
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p[3] = newPoints[1];
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newPoints = FixPointsDirection(p[3], p[0]);
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p[3] = newPoints[0];
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p[0] = newPoints[1];
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var pointList = p.ToList();
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pointList.Add(p[0]);
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var point = new StylusPointCollection(pointList);
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var stroke = new Stroke(GenerateFakePressureRectangle(point)) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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inkCanvas.Strokes.Add(stroke);
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_currentCommitType = CommitReason.UserInput;
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GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
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newStrokes = new StrokeCollection();
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}
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}
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} catch { }
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}
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InkToShapeProcess();
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}
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foreach (StylusPoint stylusPoint in e.Stroke.StylusPoints) {
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//LogHelper.WriteLogToFile(stylusPoint.PressureFactor.ToString(), LogHelper.LogType.Info);
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// 检查是否是压感笔书写
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//if (stylusPoint.PressureFactor != 0.5 && stylusPoint.PressureFactor != 0)
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if ((stylusPoint.PressureFactor > 0.501 || stylusPoint.PressureFactor < 0.5) && stylusPoint.PressureFactor != 0) {
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return;
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}
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}
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try {
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if (e.Stroke.StylusPoints.Count > 3) {
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Random random = new Random();
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double _speed = GetPointSpeed(e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint(), e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint(), e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint());
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RandWindow.randSeed = (int)(_speed * 100000 * 1000);
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}
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} catch { }
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switch (Settings.Canvas.InkStyle) {
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case 1:
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try {
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StylusPointCollection stylusPoints = new StylusPointCollection();
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int n = e.Stroke.StylusPoints.Count - 1;
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string s = "";
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for (int i = 0; i <= n; i++) {
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double speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(), e.Stroke.StylusPoints[i].ToPoint(), e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
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s += speed.ToString() + "\t";
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StylusPoint point = new StylusPoint();
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if (speed >= 0.25) {
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point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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} else if (speed >= 0.05) {
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point.PressureFactor = (float)0.5;
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} else {
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point.PressureFactor = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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}
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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stylusPoints.Add(point);
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}
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e.Stroke.StylusPoints = stylusPoints;
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} catch {
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}
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break;
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case 0:
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try {
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StylusPointCollection stylusPoints = new StylusPointCollection();
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int n = e.Stroke.StylusPoints.Count - 1;
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double pressure = 0.1;
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int x = 10;
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if (n == 1) return;
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if (n >= x) {
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for (int i = 0; i < n - x; i++) {
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StylusPoint point = new StylusPoint();
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point.PressureFactor = (float)0.5;
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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stylusPoints.Add(point);
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}
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for (int i = n - x; i <= n; i++) {
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StylusPoint point = new StylusPoint();
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point.PressureFactor = (float)((0.5 - pressure) * (n - i) / x + pressure);
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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stylusPoints.Add(point);
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}
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} else {
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for (int i = 0; i <= n; i++) {
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StylusPoint point = new StylusPoint();
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point.PressureFactor = (float)(0.4 * (n - i) / n + pressure);
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point.X = e.Stroke.StylusPoints[i].X;
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point.Y = e.Stroke.StylusPoints[i].Y;
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stylusPoints.Add(point);
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}
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}
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e.Stroke.StylusPoints = stylusPoints;
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} catch {
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}
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break;
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case 3: //根据 mode == 0 改写,目前暂未完成
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try {
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StylusPointCollection stylusPoints = new StylusPointCollection();
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int n = e.Stroke.StylusPoints.Count - 1;
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double pressure = 0.1;
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int x = 8;
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if (lastTouchDownTime < lastTouchUpTime) {
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double k = (lastTouchUpTime - lastTouchDownTime) / (n + 1); // 每个点之间间隔 k 毫秒
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x = (int)(1000 / k); // 取 1000 ms 内的点
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}
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if (n >= x) {
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for (int i = 0; i < n - x; i++) {
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StylusPoint point = new StylusPoint();
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point.PressureFactor = (float)0.5;
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point.X = e.Stroke.StylusPoints[i].X;
|
||
point.Y = e.Stroke.StylusPoints[i].Y;
|
||
stylusPoints.Add(point);
|
||
}
|
||
for (int i = n - x; i <= n; i++) {
|
||
StylusPoint point = new StylusPoint();
|
||
|
||
point.PressureFactor = (float)((0.5 - pressure) * (n - i) / x + pressure);
|
||
point.X = e.Stroke.StylusPoints[i].X;
|
||
point.Y = e.Stroke.StylusPoints[i].Y;
|
||
stylusPoints.Add(point);
|
||
}
|
||
} else {
|
||
for (int i = 0; i <= n; i++) {
|
||
StylusPoint point = new StylusPoint();
|
||
|
||
point.PressureFactor = (float)(0.4 * (n - i) / n + pressure);
|
||
point.X = e.Stroke.StylusPoints[i].X;
|
||
point.Y = e.Stroke.StylusPoints[i].Y;
|
||
stylusPoints.Add(point);
|
||
}
|
||
}
|
||
e.Stroke.StylusPoints = stylusPoints;
|
||
} catch {
|
||
|
||
}
|
||
break;
|
||
}
|
||
} catch { }
|
||
if (Settings.Canvas.FitToCurve==true)
|
||
{
|
||
drawingAttributes.FitToCurve = true;
|
||
}
|
||
}
|
||
|
||
private void SetNewBackupOfStroke() {
|
||
lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
|
||
int whiteboardIndex = CurrentWhiteboardIndex;
|
||
if (currentMode == 0) {
|
||
whiteboardIndex = 0;
|
||
}
|
||
strokeCollections[whiteboardIndex] = lastTouchDownStrokeCollection;
|
||
}
|
||
|
||
public double GetDistance(Point point1, Point point2) {
|
||
return Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) + (point1.Y - point2.Y) * (point1.Y - point2.Y));
|
||
}
|
||
|
||
public double GetPointSpeed(Point point1, Point point2, Point point3) {
|
||
return (Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) + (point1.Y - point2.Y) * (point1.Y - point2.Y))
|
||
+ Math.Sqrt((point3.X - point2.X) * (point3.X - point2.X) + (point3.Y - point2.Y) * (point3.Y - point2.Y)))
|
||
/ 20;
|
||
}
|
||
|
||
public Point[] FixPointsDirection(Point p1, Point p2) {
|
||
if (Math.Abs(p1.X - p2.X) / Math.Abs(p1.Y - p2.Y) > 8) {
|
||
//水平
|
||
double x = Math.Abs(p1.Y - p2.Y) / 2;
|
||
if (p1.Y > p2.Y) {
|
||
p1.Y -= x;
|
||
p2.Y += x;
|
||
} else {
|
||
p1.Y += x;
|
||
p2.Y -= x;
|
||
}
|
||
} else if (Math.Abs(p1.Y - p2.Y) / Math.Abs(p1.X - p2.X) > 8) {
|
||
//垂直
|
||
double x = Math.Abs(p1.X - p2.X) / 2;
|
||
if (p1.X > p2.X) {
|
||
p1.X -= x;
|
||
p2.X += x;
|
||
} else {
|
||
p1.X += x;
|
||
p2.X -= x;
|
||
}
|
||
}
|
||
|
||
return new Point[2] { p1, p2 };
|
||
}
|
||
|
||
public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points) {
|
||
if (Settings.InkToShape.IsInkToShapeNoFakePressureTriangle == true)
|
||
{
|
||
var newPoint = new StylusPointCollection();
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y));
|
||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y));
|
||
cPoint = GetCenterPoint(points[1], points[2]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y));
|
||
cPoint = GetCenterPoint(points[2], points[0]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y));
|
||
return newPoint;
|
||
} else
|
||
{
|
||
var newPoint = new StylusPointCollection();
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||
cPoint = GetCenterPoint(points[1], points[2]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||
cPoint = GetCenterPoint(points[2], points[0]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||
return newPoint;
|
||
}
|
||
}
|
||
|
||
public StylusPointCollection GenerateFakePressureRectangle(StylusPointCollection points) {
|
||
if (Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true) {
|
||
return points;
|
||
} else
|
||
{
|
||
var newPoint = new StylusPointCollection();
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||
cPoint = GetCenterPoint(points[1], points[2]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||
cPoint = GetCenterPoint(points[2], points[3]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||
cPoint = GetCenterPoint(points[3], points[0]);
|
||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||
return newPoint;
|
||
}
|
||
|
||
}
|
||
|
||
public Point GetCenterPoint(Point point1, Point point2) {
|
||
return new Point((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
|
||
}
|
||
|
||
public StylusPoint GetCenterPoint(StylusPoint point1, StylusPoint point2) {
|
||
return new StylusPoint((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
|
||
}
|
||
}
|
||
}
|